P3



                                    Unit 66 – P3
a) Setting up appropriate equipment:
Setting up an environment to be animated and
rendered as an animation in Autodesk Maya.
This setup includes an Arnold light dome as a
background, modelled ships and planets that
were made by each of our team-members,
as well as a camera. This setup will be used to
animate and render an animated scene, or
scenes, that will create a full 2minute animation.
This “set” can be used multiple times by multiple
models and scene renders as we can easily remove
models and textures and set up for new scenes
and animations of the fly, allowing for easier a
nimation and shortening render times.  As
shown here we can clearly see a setup with
the mentioned Arnold background, ship models
and a camera object ready for animating.
b) Following script / Storyboard:

The script is closely followed in terms of animation,
as the animated scenes follow the directions of the
script and storyboard that were set out prior to
animating. This allows for congruent animation
and allows us to create more than one animated
scene that can be sewn together in editing whilst
still fitting the storyboard and scripts specifications.
This also allows a level of clarity and understanding
between team members as we can easily identify
which scene belongs where due to the direct
correlation with the script and storyboard. Overall
the script and storyboard are closely consulted for
each scene top maintain the original idea of the
overall animation and scene as a whole.
c) Following safe working practices


Safe working conditions were met when working
on animating and set-ups of scenes as each team
member had back supporting seats and kept their
backs straight. Screens were also kept a safe
distance to avoid eye strain and breaks were
taken regularly to avoid injuries from repetitive strain.
d) Following production process
Scenes were set up in Autodesk Maya and lit
with a licensed Arnold rendering software.
Models were then imported and animated to the
specification of the scenes as set out by the script
and storyboard, being consulted closely each step
of the animation. Once animation of the models
is complete a new camera object is created and
a film gate is implemented. A range of shots are
set up and animated in in Maya, using the same
key-frame system that the models are using to
animate, and a range of shots are then added
to the overall animation, mostly consisting of
tracking and panning shots of various distances.
The scenes are then batch rendered as sequence
images, as HD-1080p TIF documents, and rendered
using the same Arnold software that was used for
realistic baked lighting. The sequence images are
then imported as a sequence into an editing
software like Adobe Premier and rendered out as
a full animation, which can then be exported as a
HD-1080p MP4 video document and handed to an
editor to attach to the final document. These
scenes can be added according to the scripts
narrative and each scene is then included in the
final animation, including effects from editing
software’s such as Adobe After effects. This results
in the production of a full animation that is
created from individual scenes and combined to
form an animation of high definition quality and
high technical degree.

Logging rushes - Live Action


GOOD SHOTS



SCENE/SHOT
TCI
TCO
NOTES
Scene 1
00:00:19:00
00:00:31:00
Good lighting, fits into
mise en scene
Scene 2
00:00:31:00
00:00:37:00
Good transition and emotion. Clear.
Scene 3
00:01:15:00
00:01:24:00
Clear Emotion
Scene 4
00:01:24:00
00:01:30:00
Transition to next shot could be smoother.
Scene 5
00:01:30:00
00:01:39:00
Too long?
Ship Descending Effect - Scene 6
00:02:34:00
00:03:06:00
Initial issues, fixed In post.












BAD SHOTS
to be re-shot



SCENE/SHOT
TCI
TCO
NOTES
MVI_0719
00:00:19:00
00:00:31:00
Camera knocked, reshot.
MVI_0721
00:00:19:00
00:00:31:00
Bad Lighting, reshot.
MVI_0725
00:00:31:00
00:00:37:00
Out of Focus, reshot.
MVI_0730
00:01:15:00
00:01:24:00
Actor Exited Wrong, reshot.
MVI_0733
00:01:24:00
00:01:30:00
Bad Lighting. Reshot.
MVI_0735
00:01:30:00
00:01:39:00
Actor out of Shot. Reshot.









Logging rushes - Animation

GOOD SHOTS



SCENE/SHOT
TCI
TCO
NOTES
Ships flying.mp4
00:00:00:00
00:00:19:00
*
Animation is a little fast, slow down in post.
Ship warp out.mp4
00:00:37:00
00:00:44:00
*
Ensure sound timing is correct in edit.
WarpSpeedRender_1.mp4
00:00:44:00
00:00:56:00
*
Space background doesn’t match, shorten clip to show just hyperspace.
Ships warp in.mp4
00:00:56:00
00:01:15:00
*
Ensure sound timing is correct in edit.
Laser setup animation.mp4
00:01:39:00
00:02:09:00
*
Could be smoother
Laser focus.mp4
00:02:09:00
00:02:19:00
*
Colour transition in need of fixing
Laser firing.mp4
00:02:19:00
00:02:34:00
Colour charge doesn’t fit, fix via transition.



*Exposure too high, fix in edit.




BAD SHOTS
to be re-shot



SCENE/SHOT
TCI
TCO
NOTES
magellanic-clouds_2.avi
00:00:44:00
00:00:56:00
Initial Test Shot – remade in higher quality.




























EDIT SHEET

Review of footage


I am most pleased with the sequence when the ships come out of warp to approach earth, then fire upon the orbital defence system. This is because I think the sound effects and VFX work done here is magnificent, the laser firing especially.
The shoot was fast, efficient and generally good; we had issues with rendering but that just took additional time, so it was fine.
VFX work was smooth, no hiccups occurred and I think the overall 3D scenes and laser firing effect turned out to a good standard.
Nothing had to be reshot due to the nature of the animation process – we could see issues in the scene before the render.


Initial edit structure

I am planning to structure the video chronologically, as the script outlined. This is because there is no other scenes of another nature to include and we are only telling one single, straightforward, story.

Paper edit

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