P3
Unit 66 – P3
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a) Setting up appropriate equipment:
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Setting up an environment to be animated and
rendered as an animation in Autodesk Maya. This setup includes an Arnold light dome as a background, modelled ships and planets that were made by each of our team-members, as well as a camera. This setup will be used to animate and render an animated scene, or scenes, that will create a full 2minute animation. This “set” can be used multiple times by multiple models and scene renders as we can easily remove models and textures and set up for new scenes and animations of the fly, allowing for easier a nimation and shortening render times. As shown here we can clearly see a setup with the mentioned Arnold background, ship models and a camera object ready for animating. |
b) Following script / Storyboard:
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The script is closely followed in terms of animation,
as the animated scenes follow the directions of the script and storyboard that were set out prior to animating. This allows for congruent animation and allows us to create more than one animated scene that can be sewn together in editing whilst still fitting the storyboard and scripts specifications. This also allows a level of clarity and understanding between team members as we can easily identify which scene belongs where due to the direct correlation with the script and storyboard. Overall the script and storyboard are closely consulted for each scene top maintain the original idea of the overall animation and scene as a whole. |
c) Following safe working practices
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Safe working conditions were met when working
on animating and set-ups of scenes as each team member had back supporting seats and kept their backs straight. Screens were also kept a safe distance to avoid eye strain and breaks were taken regularly to avoid injuries from repetitive strain. |
d) Following production process
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Scenes were set up in Autodesk Maya and lit
with a licensed Arnold rendering software. Models were then imported and animated to the specification of the scenes as set out by the script and storyboard, being consulted closely each step of the animation. Once animation of the models is complete a new camera object is created and a film gate is implemented. A range of shots are set up and animated in in Maya, using the same key-frame system that the models are using to animate, and a range of shots are then added to the overall animation, mostly consisting of tracking and panning shots of various distances. The scenes are then batch rendered as sequence images, as HD-1080p TIF documents, and rendered using the same Arnold software that was used for realistic baked lighting. The sequence images are then imported as a sequence into an editing software like Adobe Premier and rendered out as a full animation, which can then be exported as a HD-1080p MP4 video document and handed to an editor to attach to the final document. These scenes can be added according to the scripts narrative and each scene is then included in the final animation, including effects from editing software’s such as Adobe After effects. This results in the production of a full animation that is created from individual scenes and combined to form an animation of high definition quality and high technical degree. |
Logging rushes - Live Action
GOOD SHOTS
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SCENE/SHOT
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TCI
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TCO
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NOTES
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Scene 1
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00:00:19:00
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00:00:31:00
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Good lighting, fits into
mise en scene |
Scene 2
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00:00:31:00
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00:00:37:00
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Good transition and emotion. Clear.
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Scene 3
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00:01:15:00
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00:01:24:00
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Clear Emotion
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Scene 4
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00:01:24:00
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00:01:30:00
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Transition to next shot could be smoother.
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Scene 5
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00:01:30:00
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00:01:39:00
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Too long?
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Ship Descending Effect - Scene 6
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00:02:34:00
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00:03:06:00
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Initial issues, fixed In post.
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BAD SHOTS
to be re-shot
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SCENE/SHOT
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TCI
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TCO
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NOTES
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MVI_0719
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00:00:19:00
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00:00:31:00
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Camera knocked, reshot.
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MVI_0721
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00:00:19:00
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00:00:31:00
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Bad Lighting, reshot.
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MVI_0725
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00:00:31:00
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00:00:37:00
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Out of Focus, reshot.
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MVI_0730
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00:01:15:00
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00:01:24:00
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Actor Exited Wrong, reshot.
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MVI_0733
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00:01:24:00
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00:01:30:00
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Bad Lighting. Reshot.
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MVI_0735
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00:01:30:00
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00:01:39:00
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Actor out of Shot. Reshot.
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Logging rushes - Animation
GOOD SHOTS
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SCENE/SHOT
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TCI
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TCO
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NOTES
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Ships flying.mp4
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00:00:00:00
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00:00:19:00
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*
Animation is a little fast, slow down in post. |
Ship warp out.mp4
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00:00:37:00
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00:00:44:00
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*
Ensure sound timing is correct in edit. |
WarpSpeedRender_1.mp4
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00:00:44:00
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00:00:56:00
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*
Space background doesn’t match, shorten clip to show just hyperspace. |
Ships warp in.mp4
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00:00:56:00
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00:01:15:00
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*
Ensure sound timing is correct in edit. |
Laser setup animation.mp4
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00:01:39:00
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00:02:09:00
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*
Could be smoother |
Laser focus.mp4
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00:02:09:00
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00:02:19:00
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*
Colour transition in need of fixing |
Laser firing.mp4
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00:02:19:00
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00:02:34:00
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Colour charge doesn’t fit, fix via transition.
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*Exposure too high, fix in edit.
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BAD SHOTS
to be re-shot
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SCENE/SHOT
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TCI
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TCO
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NOTES
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magellanic-clouds_2.avi
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00:00:44:00
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00:00:56:00
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Initial Test Shot – remade in higher quality.
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EDIT SHEET
Review of footage
I am most pleased with the sequence when the ships come out of warp to approach earth, then fire upon the orbital defence system. This is because I think the sound effects and VFX work done here is magnificent, the laser firing especially.
The shoot was fast, efficient and generally good; we had issues with rendering but that just took additional time, so it was fine.
VFX work was smooth, no hiccups occurred and I think the overall 3D scenes and laser firing effect turned out to a good standard.
Nothing had to be reshot due to the nature of the animation process – we could see issues in the scene before the render.
The shoot was fast, efficient and generally good; we had issues with rendering but that just took additional time, so it was fine.
VFX work was smooth, no hiccups occurred and I think the overall 3D scenes and laser firing effect turned out to a good standard.
Nothing had to be reshot due to the nature of the animation process – we could see issues in the scene before the render.
Initial edit structure
I am planning to structure the video chronologically, as the script outlined. This is because there is no other scenes of another nature to include and we are only telling one single, straightforward, story.
Paper edit
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